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Table 5 Bivariate analysis of continuous variables associatedd with the video gaming addiction subscales scores

From: Video gaming addiction and its association with memory, attention and learning skills in Lebanese children

Variable

Addiction video gaming salience

Addiction video gaming tolerance

Addiction video gaming mood modification

Addiction video gaming relapse

Addiction video gaming withdrawal

Addiction video gaming conflict

Addiction video gaming problems

Episodic memory

0.363c

0.353c

0.216c

0.263c

0.293c

0.325c

0.244c

Working memory

0.250c

0.253c

0.169c

0.211c

0.298c

0.299c

0.312c

Visual memory

0.137b

0.133b

0.069

0.119b

0.209c

0.274c

0.343c

Clinical attention morning

0.361c

0.305c

0.278c

0.320c

0.343c

0.329c

0.232c

Clinical attention afternoon

0.334c

0.283c

0.248c

0.300c

0.323c

0.300c

0.231c

Comprehension conceptual learning

0.201c

0.210c

0.154b

0.143b

0.242c

0.200c

0.226c

Factual memory

0.204c

0.241c

0.138b

0.179c

0.296c

0.291c

0.258c

LEAF attention

0.287c

0.277c

0.211c

0.228c

0.293c

0.246c

0.218c

Processing speed

0.264c

0.253c

0.169c

0.210c

0.302c

0.245c

0.215c

Visual spatial organization

0.337c

0.312c

0.210c

0.255c

0.338c

0.287c

0.173c

Sustained sequential processing

0.282c

0.284c

0.222c

0.282c

0.329c

0.222c

0.152b

LEAF working memory

0.263c

0.243c

0.198c

0.213c

0.295c

0.235c

0.177c

Novel solving problem

0.226c

0.185c

0.175c

0.164c

0.272c

0.218c

0.155b

Mathematics skills

0.148b

0.133b

0.081

0.099a

0.140b

0.130b

0.160b

Basic reading skills

0.270c

0.230c

0.150b

0.202c

0.232c

0.209c

0.160b

Written expression

0.310c

0.289c

0.191c

0.214c

0.293c

0.217c

0.107a

  1. ap < 0.05; bp < 0.01; cp < 0.001