Skip to main content

Table 6 Multivariate analysis of covariance (MANCOVA)

From: Video gaming addiction and its association with memory, attention and learning skills in Lebanese children

 

Beta

Partial Eta squared

p-value

95% confidence interval

Lower bound

Upper bound

Episodic memory

 Addiction video gaming salience

0.581

0.024

0.009

0.149

1.013

Working memory

 Addiction video gaming salience

0.292

0.013

0.058

− 0.010

0.594

 Addiction video gaming mood modification

0.213

0.012

0.061

− 0.010

0.437

 Father university compared to illiteracy/primary level*

− 1.886

0.012

0.070

− 3.929

0.157

 Mother university compared to illiteracy/primary level*

− 2.522

0.011

0.077

− 5.315

0.272

Visual memory

 Mother secondary compared to illiteracy/primary level*

− 2.204

0.024

0.009

− 3.851

− 0.558

 Addiction video gaming withdrawal

0.139

0.010

0.088

− 0.021

0.299

Clinical attention morning

 Addiction video gaming salience

0.562

0.057

< 0.001

0.294

0.830

 Addiction video gaming tolerance

0.411

0.026

0.007

0.114

0.708

 Father university compared to illiteracy/primary level*

− 2.052

0.017

0.027

− 3.866

− 0.238

Clinical attention afternoon

 Addiction video gaming salience

0.561

0.049

0.001

0.270

0.851

 Addiction video gaming tolerance

0.367

0.018

0.025

0.046

0.689

 Addiction video gaming withdrawal

0.293

0.016

0.035

0.020

0.565

LEAF comprehension conceptual learning

 Father university compared to illiteracy/primary level*

− 1.445

0.021

0.006

− 2.464

− 0.425

 Mother university compared to illiteracy/primary level*

− 1.348

0.017

0.055

− 2.723

0.028

LEAF factual memory

 Addiction video gaming withdrawal

0.156

0.019

0.019

0.026

0.286

 Father university compared to illiteracy/primary level*

− 1.103

0.011

0.015

− 1.988

− 0.218

 Mother secondary compared to illiteracy/primary level*

− 1.724

0.027

0.006

− 2.960

− 0.489

 Mother university compared to illiteracy/primary level*

− 1.357

0.026

0.026

− 2.551

− 0.164

LEAF attention

 Addiction video gaming withdrawal

0.172

0.012

0.043

0.005

0.339

 Father university compared to illiteracy/primary level*

− 1.660

0.021

0.014

− 2.988

− 0.332

LEAF processing speed

 Addiction video gaming withdrawal

0.245

0.023

0.011

0.057

0.434

LEAF visual spatial organization

 Addiction video gaming withdrawal

0.145

0.013

0.044

0.004

0.285

LEAF sustained sequential processing

 Addiction video gaming withdrawal

0.244

0.032

0.001

0.098

0.389

LEAF working memory

 Addiction video gaming withdrawal

0.183

0.022

0.014

0.037

0.329

 Father university

− 1.254

0.006

0.019

− 2.302

− 0.205

LEAF novel problem solving

 Addiction video gaming salience

0.212

0.025

0.008

0.056

0.369

 Addiction video gaming tolerance

0.214

0.021

0.016

0.041

0.388

 Addiction video gaming withdrawal

0.233

0.033

0.002

0.086

0.379

LEAF mathematic skills

 Gender (females vs males*)

0.849

0.020

0.018

0.148

1.551

 Father secondary level of education compared to illiteracy/primary level*

− 1.319

0.015

0.040

− 2.578

− 0.059

 Father university level of education compared to illiteracy/primary level*

− 1.534

0.021

0.015

− 2.769

− 0.299

LEAF basic reading skills

 Addiction video gaming salience

0.220

0.016

0.035

0.015

0.425

 Father university level of education compared to illiteracy/primary level*

− 1.919

0.026

0.007

− 3.305

− 0.533

LEAF written expression skills

 Addiction video gaming salience

0.236

0.012

0.019

0.038

0.433

 Addiction video gaming withdrawal

0.231

0.016

0.015

0.044

0.417

 Father university

− 1.917

0.022

0.005

− 3.256

− 0.577

  1. *Reference group