Skip to main content

Table 5 univariate linear Regression model between hours of internet gaming apps and other parameters

From: Relationship between time spent playing internet gaming apps and behavioral problems, sleep problems, alexithymia, and emotion dysregulations in children: a multicentre study

Variables

B

Std. Error

Beta

t

P value

95.0% Confidence Interval

Lower Bound

Upper Bound

Age

0.053

0.031

0.072

1.717

0.08

− 0.008

0.114

Gender

− 0.102

0.17

− 0.02

− 0.57

0.56

− 0.45

0.24

Number of devices

1.29

0.124

0.402

10.4

0.0001*

1.04

1.53

Total score of socioeconomic scale

− 0.003

0.003

− 0.055

− 1.3

0.19

− 0.009

− 0.002

The Children’s Alexithymia Measure (CAM)

0.009

0.009

0.044

1.033

0.302

− 0.009

0.027

The Clinical Evaluation of Emotional Regulation–9

0.032

0.014

0.094

2.24

0.025*

0.004

0.06

Total nighttime sleep duration

− 0.074

0.057

− 0.055

− 1.309

0.19

− 1.18

0.037

Total daytime sleep duration

− 0.003

0.002

− 0.073

− 1.74

0.082

− 0.007

0.001

Total sleep duration (day and night)

− 0.148

0.064

− 0.097

− 2.31

0.021*

− 0.273

− 0.022

Total bedtime

− 0.018

0.019

− 0.04

− 0.940

0.348

− 0.056

0.020

Total sleep behavior

− 0.003

0.01

− 0.011

− 0.261

0.794

− 0.022

0.017

Total waking during the night

0.028

0.05

0.023

0.557

0.578

− 0.071

0.127

Total morning wakes up

0.084

0.03

0.118

2.82

0.005*

0.026

0.142

Total Score of scale

0.001

0.007

0.009

− 0.210

0.833

− 0.012

0.015

Emotional symptoms scale

0.115

0.036

0.133

3.18

0.002*

0.044

0.186

Conduct symptoms scale

0.172

0.051

0.14

3.34

0.001*

0.071

0.273

Hyperactivity scale

0.074

0.030

0.102

2.44

0.015*

0.014

0.133

Peer problems scale

0.125

0.044

0.120

2.86

0.004*

0.039

0.211

Prosocial scale

− 0.034

0.038

− 0.037

− 0.886

0.37

− 0.11

0.041

The total difficulties scale

0.059

0.015

0.169

4.06

0.001*

0.031

0.088