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Table 2 Feasibility outcome measures comprising of completion and retention rates, session spread, difficulties faced and adverse events

From: Home-based brain–computer interface attention training program for attention deficit hyperactivity disorder: a feasibility trial

 

Total

Home

Clinic

Completion and retention

 Treatment completion (at least 20 sessions)

95% (19/20)

95% (9/10)

95% (9/10)

 Treatment completion (all 24 sessions)

90% (18/20)

95% (9/10)

95% (9/10)

 Retention (post-intervention)

100% (20/20)

100% (10/10)

100% (10/10)

Session spread

 3 sessions/week throughout trial

10% (2/20)

10% (1/10)

10% (1/10)

 More than 3 weeks of having 3 sessions/week

75% (15/20)

60% (6/10)

90% (9/10)

Technical issues

 Headband disconnectivity

30% (6/20)

30% (3/10)

30% (3/10)

 Game application software hanging/crashing

0% (0/20)

0% (0/10)

0% (0/10)

 Gameplay defect

0% (0/20)

0% (0/10)

0% (0/10)

Other difficulties

 Game set up by parentsa,b

20% (2/10)

 Game set up by childa,b

0% (0/10)

 Require parent supervisiona,b

20% (2/10)

 Gameplayb

25% (5/20)

20% (2/10)

30% (3/10)

Adverse events

 Serious adverse events

0

0

0

 Sleep problems

0

0

0

 Somatic complaints

5% (1/20)

10% (1/10)

0

 Other complaintsc

5% (1/20)

0

10% (1/10)

  1. aFeedback of parents/child for home-based group
  2. bProvided qualitative feedback of difficulty
  3. cPre-existing vocal tics became more frequent on days the child played the game