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Table 2 Description of the scales used

From: Video gaming addiction and its association with memory, attention and learning skills in Lebanese children

Scale

Mean

Standard deviation

Median

Minimum

Maximum

Episodic memory

6.32

7.06

4

0

46

Working memory

3.99

5.45

2

0

32

Visual memory

2.38

3.86

1

0

27

Clinical attention morning

16.75

4.56

16

0

34

Clinical attention afternoon

17.22

4.96

16

0

36

Comprehension conceptual learning

2.14

2.78

1

0

15

Factual memory

1.98

2.51

1

0

15

Attention

2.56

3.34

1

0

15

Processing speed

2.75

3.30

2

0

15

Visual spatial organization

2.75

2.85

2

0

16

Sustained sequential processing

2.74

2.81

2

0

14

LEAF working memory

2.81

2.84

2

0

15

Novel problem solving

2.50

2.72

2

0

15

Mathematical skills

2.19

2.97

1

0

15

Basic reading skills

2.64

3.30

1

0

15

Written expression skills

3.53

3.55

3

0

15

Addiction video gaming salience

3.95

3.56

3

0

12

Addiction video gaming tolerance

3.85

3.56

3

0

12

Addiction video gaming mood modification

5.00

3.95

4

0

12

Addiction video gaming relapse

5.56

3.75

6

0

12

Addiction video gaming withdrawal

4.16

3.29

4

0

12

Addiction video gaming conflict

2.85

2.88

2

0

12

Addiction video gaming problems

1.39

2.22

0

0

12