Skip to main content

Table 2 Description of the scales used

From: Video gaming addiction and its association with memory, attention and learning skills in Lebanese children

Scale Mean Standard deviation Median Minimum Maximum
Episodic memory 6.32 7.06 4 0 46
Working memory 3.99 5.45 2 0 32
Visual memory 2.38 3.86 1 0 27
Clinical attention morning 16.75 4.56 16 0 34
Clinical attention afternoon 17.22 4.96 16 0 36
Comprehension conceptual learning 2.14 2.78 1 0 15
Factual memory 1.98 2.51 1 0 15
Attention 2.56 3.34 1 0 15
Processing speed 2.75 3.30 2 0 15
Visual spatial organization 2.75 2.85 2 0 16
Sustained sequential processing 2.74 2.81 2 0 14
LEAF working memory 2.81 2.84 2 0 15
Novel problem solving 2.50 2.72 2 0 15
Mathematical skills 2.19 2.97 1 0 15
Basic reading skills 2.64 3.30 1 0 15
Written expression skills 3.53 3.55 3 0 15
Addiction video gaming salience 3.95 3.56 3 0 12
Addiction video gaming tolerance 3.85 3.56 3 0 12
Addiction video gaming mood modification 5.00 3.95 4 0 12
Addiction video gaming relapse 5.56 3.75 6 0 12
Addiction video gaming withdrawal 4.16 3.29 4 0 12
Addiction video gaming conflict 2.85 2.88 2 0 12
Addiction video gaming problems 1.39 2.22 0 0 12