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Table 2 Descriptive analysis of gaming motivations and IGD symptoms across two time points (N = 2148)

From: Unravelling the intricacies between gaming motivations and internet gaming disorder symptoms in adolescents: a network analysis of 2-year healthy and deteriorating transition profiles

Items

T1

T2

Gaming motivations

None (%)

Yes (%)

None (%)

Yes (%)

M1: Playing with friends

28.2

71.8

26.9

73.1

M2: Meeting new friends

68.9

31.1

69.3

30.7

M3: Sense of victory

54.6

45.4

54.7

45.3

M4: Forgetting to be upset

42.6

57.4

42.8

57.2

M5: Daily entertainment

24.3

75.7

24.3

75.7

M6: Exciting and fun

55.2

44.8

53.2

46.8

M7: I am good at it

78.4

21.6

76.4

23.6

M8: Like the character/story

67.7

32.3

61.3

38.7

M9: Sense of achievement

62.2

37.8

54.1

45.9

M10: Coping with stress

57.3

42.7

56.7

43.3

M11: Improvement of ability and mindset

64.9

35.1

65.5

34.5

M12: Enjoy being in the gaming world

74.0

26.0

70.0

30.0

IGD symptoms

Mean

SD

Mean

SD

Preoccupation

3.00

1.23

3.02

1.22

Tolerance

3.55

1.37

3.60

1.34

Gaming despite harms

2.99

1.36

3.06

1.34

Loss of control

3.02

1.45

2.90

1.33

Withdrawal

2.49

1.34

2.49

1.26

Conflict due to gaming

2.88

1.49

2.98

1.47

Loss of non-gaming interests

2.49

1.33

2.58

1.30